![]() ![]() As Fraser says, it wears the trappings of historical strategy, but it’s actually the year’s best role-playing game-a huge, reactive sandbox in which to weave your own stories of honour, love, death, and betrayal.Īnd the best part is, this is only the beginning. Crusader Kings III leans into that all the more in a thousand different ways that add up to an even more immersive and compelling experience. Smartly, Paradox realised that drama was the real gold they’d struck in CKII-the magic was never in the strategy of waging war or the details of managing your holdings, but in the opportunity to fully inhabit a medieval ruler and live out their strange and eventful lives. The more detailed, more animated portraits invest a huge amount of personality and life to every backstabber, sycophant, and weirdo in your court, pulling you more deeply than ever into the human drama of its medieval politics. The switch from 2D to 3D representations of characters seemed like no big deal to me in previews, a purely cosmetic change that wouldn’t enhance the core experience. What I wasn’t seeing was how much seemingly small changes could revitalise the experience. Robin: Heading into Crusader Kings III, I worried that it was too safe a sequel-too iterative, not bold enough.
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